Having gone through the various courses, I want each of the courses to be able to stand by themselves, it has become clear that recording individual introductions for each of the courses makes little sense and will just slow down delivery of each.
So what I am going to do instead is record an introductory course that will be linked in each of the courses so if you are new to Blender, it’ll be there for reference, and if you don’t need it it will not be bloating
If any individual courses get published on different platforms they will have the introductory course added to the front of them as there would be no practical way of doing that.
Now, If you have read this far, you are probably interested in what courses are being made so here is a provisional list of courses and an idea of what will be in them, in probable order of release, and final caveat, the course names might change as well:
I have included some prototype images for some of the courses.
Introduction to Blender 4…
- The Interface
- Basic Skills
- Rendering and Sharing
Making Modular Dungeons In Blender
- What is Modularity
- Basic Building Blocks
- Changes Chain Reaction
Creating Nature
- Flora of the Overworld
- Taking inspiration from Nature
- Understanding complexity
The Overworld
- Buildings and structures
- Landscapes
- Set Pieces
Creating Aria, our RPG Heroine
- Taking a concept and creating a model
- Preparing a character for modularity
- Standardisation.
Animating Aria
- Creating Basic movements
- Using external animations
- Actions and the NLA
Procedural Nature (might be additional to Creating Nature)
- Is Procgen worth it?
- Creating building blocks
- Using Geonodes to assemble many variations.
Modular Armour and Clothing (might be additional to Creating Aria, our RPG Heroine)
- Creating standard assets
- Animating clothing and armour
Creating UI Elements in Blender
- Automating the icon creation
- Rendering techniques
If you have any feedback, let us know in the comments below, or over on our Discord.
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